Dataja:Capri sights.png

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Tuta dataja je z Wikimedia Commons a da so přez druhe projekty wužiwać. Wopisanje na jeje stronje datajoweho wopisanja so deleka pokazuje.


Zjeće

wopis
English: Map of Capri. Uses terrain data from SRTM3 (http://dds.cr.usgs.gov/srtm/version2_1/SRTM3/Eurasia/N40E014.hgt.zip).

Bitmap version of File:Capri_sights_terrain.svg.

Note: An offical map of Capri (with roads, etc.) can be found at http://www.capritourism.com/imgg/download/capri_map_en.pdf
datum
žórło Swójske dźěło
awtor Morn the Gorn
compass rose from Maps_template-fr.svg: Eric Gaba (Sting - fr:Sting)
Road and rail data from OpenStreetMap
druhe wersije tuteje dataje

Code

Terrain shading layer was generated with the following Python script (requires Python Imaging Library and NumPy):

# Read SRTM3 file and create shaded relief

# 2010-04-05

from struct import unpack,calcsize

from numpy import *
import numpy as np
from PIL import Image

row_length = 1201	# row_length is 1201 for SRTM3 or 3601 for SRTM1
file_name  = "N40E014.hgt"	# from http://dds.cr.usgs.gov/srtm/version2_1/SRTM3/Eurasia/
hlim       = 800	# height limit for map [m]

ref_lat    = 40.55	# reference latitude
earth_eq   = 6371. * 1000. * 2. * pi
x_scale    = 1./360.*earth_eq*cos(ref_lat/180.*pi)/row_length
y_scale    = 1./360.*earth_eq/row_length

print "1 pixel = %u * %u m" % (x_scale, y_scale)
print "factor", y_scale/x_scale

h = zeros((row_length, row_length))
f = open(file_name, 'r')
li = []

for j in range(row_length):
	for i in range(row_length):
		d = f.read(2)
		(height,) = unpack('>h', d)
	        h[i,j] = height
		if height < -1000:
			li.append((i,j))

hmax = h.max()
h3 = zeros_like(h)
h3[:,:] = h[:,:]
print len(li), "missing data points"

def get_nei(z):
	h2 = h[z[0]-1:z[0]+2,z[1]-1:z[1]+2]
	nn = sum(where(h2 < -1000, 0, 1))
	av = sum(where(h2 > -1000, h2, 0)) / float(nn)
	return nn, av

# fill missing points with a nearest-neighbor averaging method:
loop = len(li)
lim = 7
while loop > 0:
	sd = False
	for q in range(len(li)):
		if h[li[q]] > -1000.: continue
		n, a = get_nei(li[q])
		if n >= lim:
			print li[q],loop, n, a, lim
			h3[li[q]] = a
			loop -= 1
			sd = True
	if not sd: lim -= 1
	h[:,:] = h3[:,:]
print "missing points done"	

def hext(a):
	"Hex color to triplet."
	r,g,b = a[0:2], a[2:4], a[4:6]
	return int(r, 16), int(g, 16), int(b, 16)

# from http://en.wikipedia.org/wiki/Wikipedia:WikiProject_Maps/Conventions/Topographic_maps:
col_sea = hext("0978ab")
cols = """
{{Mapcolor|r=245|v=244|b=242|hex=#F5F4F2|col=black}}
{{Mapcolor|r=224|v=222|b=216|hex=#E0DED8|col=black}}
{{Mapcolor|r=202|v=195|b=184|hex=#CAC3B8|col=black}}
{{Mapcolor|r=186|v=174|b=154|hex=#BAAE9A|col=black}}
{{Mapcolor|r=172|v=154|b=124|hex=#AC9A7C|col=black}}
{{Mapcolor|r=170|v=135|b=83|hex=#AA8753|col=black}}
{{Mapcolor|r=185|v=152|b=90|hex=#B9985A|col=black}}
{{Mapcolor|r=195|v=167|b=107|hex=#C3A76B|col=black}}
{{Mapcolor|r=202|v=185|b=130|hex=#CAB982|col=black}}
{{Mapcolor|r=211|v=202|b=157|hex=#D3CA9D|col=black}}
{{Mapcolor|r=222|v=214|b=163|hex=#DED6A3|col=black}}
{{Mapcolor|r=232|v=225|b=182|hex=#E8E1B6|col=black}}
{{Mapcolor|r=239|v=235|b=192|hex=#EFEBC0|col=black}}
{{Mapcolor|r=225|v=228|b=181|hex=#E1E4B5|col=black}}
{{Mapcolor|r=209|v=215|b=171|hex=#D1D7AB|col=black}}
{{Mapcolor|r=189|v=204|b=150|hex=#BDCC96|col=black}}
{{Mapcolor|r=168|v=198|b=143|hex=#A8C68F|col=black}}
{{Mapcolor|r=148|v=191|b=139|hex=#94BF8B|col=black}}
{{Mapcolor|r=172|v=208|b=165|hex=#ACD0A5|col=black}}
"""
col = []

for l in cols.splitlines():
	if len(l) < 10: continue
	i = l.find('#')
	if i > -1:
		col.append(hext(l[i+1:i+7]))

col.reverse()	# -> bottom to top

o = Image.new('RGB', h.shape)

def interp(c, f):
	"Interpolate into color table."
	r = int((1.-f) * col[c][0] + f * col[c+1][0])
	g = int((1.-f) * col[c][1] + f * col[c+1][1])
	b = int((1.-f) * col[c][2] + f * col[c+1][2])
	return r,g,b

for j in range(row_length):
	for i in range(row_length):
		c, f = divmod(h[j,i] / hmax * (len(col)-1), 1)
		if 0 < h[j,i] < hmax:
			o.putpixel((j,i), interp(int(c), f))
		elif h[i,j] == hmax:
			o.putpixel((j,i), col[-1])
		else: o.putpixel((j,i), col_sea)

o.save("map_height.png")	# save height map
o2 = o.crop((0,0,942,603))
o2.save("map_height_cropped.png")

# taken from hillshade.py:
#def illumination(idata,azdeg=315.0,altdeg=45.):
def illumination(idata,azdeg=225.0,altdeg=45.):
    # convert alt, az to radians
    az = azdeg*np.pi/180.0
    alt = altdeg*np.pi/180.0
    # gradient in x and y directions
    dx, dy = np.gradient(idata)
    slope = 0.5*np.pi - np.arctan(np.hypot(dx, dy))
    aspect = np.arctan2(dx, dy)
    odata = np.sin(alt)*np.sin(slope) + np.cos(alt)*np.cos(slope)*np.cos(-az -\
             aspect - 0.5*np.pi)
    # rescale to interval -1,1
    # 1 means maximum sun exposure and 0 means complete shade.
    odata = (odata - odata.min())/(odata.max() - odata.min())
    return odata

il = 255 * illumination(h)

o4 = Image.new('RGBA', il.shape)
for j in range(row_length-1):
	for i in range(row_length-1):
		v = int(il[j,i])
		if 0 <= v < 128:
			alpha = (255 - 2*v)
			o4.putpixel((j,i), (0,0,0,alpha))
		elif v == 128:
			o4.putpixel((j,i), (0,0,0,0))
		elif 128 < v < 256:
			alpha = 2*(v-128)
			o4.putpixel((j,i), (255,255,255,alpha))
		else:
			o4.putpixel((j,i), (255,255,255,0))
o4.save("il_NW_alpha.png")	# NW-illuminated (alpha transparency for use with Inkscape)

Licencowanje

Ja, awtor tutoho dźěła, wozjewjam je z tym pod slědowacymi licencami:
w:hsb:Cresative Commons
připokazanje dźělić
Tuta dataja je pod licencu Creative Commons Attribution-Share Alike 3.0 Unported licencowana
Směš:
  • zhromadnje wužiwać – dźěło kopěrować, rozšěrić a dale dać
  • změšeć – zo by dźěło přiměrił
Pod slědowacymi wuměnjenjemi:
  • připokazanje – Dyrbiš informacije wo awtorstwje podać, wotkaz k icency přidać a podać, kotre změny sće přewjedł. Móžeće to na přihódne wašnje činić, ale nic tak, zo zaćišć nastawa, zo licencudawar was abo waše wužiwanje podpěruje.
  • dźělić – Jeli tute dźěło měnješ, přetworjuješ abo na njo natwarješ, móžeš hotowe dźěło jenož pod samsnej abo podobnej licencu kaž tuta rozšěrić.
GNU head Směće tutón dokument pod wuměnjenjemi licency GNU Free Documentation License, wersija 1.2 abo nowša wersija, wozjewjeneje wot załožby Free Software Foundation kopěrować, rozšěrjeć a/abo změnić; njejsu njezměnite wotrězki, njeje žadyn prědni a žadyn zadni wobalkowy tekst. Kopija licency je we wotrězku z titulom GNU Free Documentation License wobsahowana.
Móžeš licencu swojeje wólby wubrać.

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motiw

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image/png

Prüfsumme němčina

dd052a2b31b71693be103e2d85c8a0c6f50ea7ad

Bestimmungsmethode němčina: SHA-1 němčina

Dateigröße němčina

1.105.800 Byte

1.100 Pixel

2.000 Pixel

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ČasWobrazowy napohladRozeznaćeWužiwarKomentar
aktualnje1. oktobra 2010, 00:15Wobrazowy napohlad za wersiju wot 1. oktobra 2010, 00:152.000x1.100 (1,05 MB)Mornadded OpenStreetMap layer
8. apryla 2010, 00:55Wobrazowy napohlad za wersiju wot 8. apryla 2010, 00:552.000x1.100 (951 kB)Mornadded scale in feet
7. apryla 2010, 20:44Wobrazowy napohlad za wersiju wot 7. apryla 2010, 20:442.049x1.154 (956 kB)Mornmore mountains
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6. apryla 2010, 23:48Wobrazowy napohlad za wersiju wot 6. apryla 2010, 23:482.000x1.100 (914 kB)MornPhilosophical Park as area
5. apryla 2010, 20:58Wobrazowy napohlad za wersiju wot 5. apryla 2010, 20:582.000x1.100 (909 kB)Mornimproved terrain
4. apryla 2010, 20:59Wobrazowy napohlad za wersiju wot 4. apryla 2010, 20:592.000x1.100 (857 kB)Morncompass rose
4. apryla 2010, 17:45Wobrazowy napohlad za wersiju wot 4. apryla 2010, 17:452.000x1.100 (818 kB)Mornhypsometric colors
4. apryla 2010, 02:32Wobrazowy napohlad za wersiju wot 4. apryla 2010, 02:322.000x1.127 (670 kB)Mornslightly stronger colors
3. apryla 2010, 21:44Wobrazowy napohlad za wersiju wot 3. apryla 2010, 21:442.000x1.100 (655 kB)Mornterrain shading from SRTM 3 data
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